Welcome to Tower Faustus.

Long ago monsters, wizards, and all manner of evil stalked the land. But that was in the old days. Magic has fled the world and the monsters and evil beings were vanquished generations ago. The only remaining symbol of the evils of the past is a decrepit, yet still sinister tower on a hill overlooking the rustic town of Dragon’s Hollow. The tower was the abode of the evil wizard Faustus who in the distant past stole the souls of townspeople to make his monsters. Tales of ghosts and monsters are told of the tower and are used by the townsfolk to keep naughty children in line.

Four teenagers who bemoan the lack of adventure decide to investigate the tower to see if the stories of ghosts and wandering monsters are true. Armed with the adventuring gear of their grandparents and great-grandparents they set out on a great adventure.

This book is a work of fiction, but it is also a game. The story is presented in the style of the old ‘Choose Your Own Adventure’ books, but this story is definitely not for the kids.
You make choices through the course of the story to direct the characters along their path. Your choices may lead them to different locations, clues, or to their salvation or death.

Follow our heroes as they attempt to navigate their way through the maze of the dungeon. You choose the path; you make the choices and decipher the clues. Only by choosing the right path can the adventurers escape a fate worse than death.

We request that you create a user login for this site, mainly so we can communicate with you if needed. Having an account also allows you to comment on the Comments page,  but it is not required to play the dungeon.

How to use this site:

  1. Click the ‘Begin your adventure here’ link below.
  2. Read the story page presented.
  3. At the end of each page are one or more hyperlinks that will give you choices. There may be doors to other parts of the dungeon and/or there may be mirrors that give choices of alternative versions of the room you are in. The only way to make it through the story is to discover the right combination of paths and mirrors to find the end. Along the way, our heroes will live or die by your choices.
  4. Use bookmarks to preserve your location so you don’t need to start over if you need to stop reading for the day.
  5. The rooms are numbered to help you in keeping track of your journey but don’t expect to follow the numbers sequentially to help you find the way out. The maze is not that simple.
  6. It is highly recommended that you keep notes on the room you are in and any clues you receive to help you to unravel the puzzle of the story.


An e-book version of Tower Faustus is also available HERE. You can buy from Amazon or other sources if you want a copy of your own to play offline. 

Don’t forget to drop by Edmund de Wight’s main website for more stories and free fiction